Friday, 9 March 2007

Tallinn Thoughts

Yet another quickie post with some random thoughts about Tallinn, Estonia. Hopefully useful for my colleagues coming over shortly and anyone else who might be visiting soon. I won't touch anything that should be easily accessible from a tourism website.

First, a couple of thoughts about traveling here - the no-liquids rule and small planes on the final hop here really make it much easier to check in luggage rather than relying on carry-on. Now that flying in EU has the same restrictions on carrying liquids as flying in the US, you pretty much cannot carry any creams, gels or even toothpaste. If you try to stick to carry-on luggage to avoid baggage claim the way I do, you will have to buy everything again when you hit Tallinn. Also, every time I have flown to Tallinn (three times on two different airlines) the final hop uses a very small turbo-propeller driven plane of Russian construction. The problem with these planes is that the overhead compartment is tiny and cannot hold much more than a backpack or a standard briefcase. None of those large carry-ons.

Flying FinAir from China stops in Helsinki but you can stay in the international section of the airport. No EU (Schengen) visa required. Flying Air China requires changing planes/airlines so you will need an EU visa. Much more convenient to fly FinAir even if the EU visa isn't a hassle.

Tallinn appears to be pretty safe. There are people walking alone late at night, so violent crime doesn't appear to be a problem for most folk. The city is small enough that you can walk to most places. Bring a comfortable pair of shoes. It also has a lot of beautiful old europe architecture so bring a camera if you are into snapping pictures.

Lots of decent western food places here, but other than Indian and Japanese, not a lot of Asian food. Prices are about double the price for western food in both Malaysia or Beijing and many times the price of a standard meal in either country. Still quite cheap for an european country though.

A very nice place overall. I could be convinced to come here a lot more often ...

Saturday, 24 February 2007

The Writing On The Wall ...

Just a quickie on a thought that struck me while responding to a friend's email - too many students are not aware of the quiet FOSS wave that is happening under the surface, particularly here in China. They are still focusing their learning efforts on Java, C# and Windows without a thought to picking up basic FOSS skills.

Yet if you pay attention, you can see the trend. From today's news, HP made $25 million in sales directly related to Debian GNU/Linux. This is just one Linux distribution mind you, and one with no commercial company or advertising budget behind it. Exoweb is slightly responsible for that as we (and our clients) bought more than EUR 15k of servers from them last year. :)

In our daily work integrating with third party providers, we are seeing more and more FOSS based products. Not all are fully FOSS based - many are WIMP (Windows, IIS, MySQL and PHP). This FOSS trend is especially noticeable from startup companies or companies with limited legacy infrastructure. We love this of course, since they are typically easier for us to integrate, host and maintain. Yes, we (or our clients) do pay a fair amount for these products so they are making a lot of money while being FOSS based.

My point? For anyone who really wants to be in the tech industry, FOSS skills, no matter how basic, will give you a valuable advantage. Otherwise you will be locking yourself out of a rapidly growing portion of the industry. Besides, as a craftsman, wouldn't you want to know every tool available? Otherwise how can you use the right tool for the job?

Friday, 9 February 2007

The Three Aspects of Management

Found myself explaining for the third time in a day yesterday about the three different aspects of management that I deal with in my work in Exoweb. Thought it best to blog about them, to put down in writing what I have had to repeat multiple times last week.

These are my personal opinions/divisions of course and have no grounding in scientific research. They are merely based on personal experience. However, all managers in Exoweb perform at least one aspect and some can do all three.

In my daily work, the three aspects I end up spending my management time on are:

  1. Tech Management
  2. Project Management
  3. Human Resource Management

Technical Management

This deals with the actual work that needs doing and varies by department. It is difficult, if not impossible, to do this type of management without solid knowledge and experience in doing this task yourself. e.g. An Accounting manager must understand and be able to balance his own books before attempting to supervise a team. Likewise a senior software designer/architect needs to solidly understand software (object oriented or otherwise) design patterns and the abilities/limitations of the technologies used to be effective.

This aspect of management typically involves setting and maintaining general technical quality in a team. Properly done, this also involves mentoring and training to ensure that team members are constantly improving and requiring less and less management. This is not that frequently done in practice though.

This aspect appears to require the least social skills of the three.

Project Management

To me this has two separate components - client management and juggling tasks and resources to complete the project in time. In theory, they could be handled by different people but in practice this is so inefficient that it is not practical.

Client management requires the most communication skills of the two as it involves managing client expectations, negotiating resources and dealing with the inevitable problems that arise. Strong social skills are especially useful with the class of clients that requires you to wine and dine them.

The second component requires mostly a logical mind to figure out how to achieve the maximum value for the client given available resources. This requires not just understanding client priorities but also the best way to utilize the team to achieve these priorities. e.g. Can the manager arrange the tasks so that dependencies between them are minimized and the team functions like a well oiled machine? Or will tasks clash, resulting in periods of inactivity followed by frantic crunch periods? What are the deadlines coming up and can the team make them?

Some understanding of how the work is done is useful but not to the depth of the tech manager. We have a few project managers that lack a technical background but are still quite capable of carrying out this component of management. Strangely enough, gamers who enjoy strategy or RPG games often do well at this. Ultimately, they involve the same skills - maximizing results by carefully allocating scarce resources.

Human Resource Management

This is often the most neglected aspect of management - the understanding, combination, development and motivation of team members. It also cannot be delegated to the HR department. Both First Break All The Rules and Peopleware are full of studies that show it is the first line manager that has the largest impact on employee morale, productivity and development. All the HR processes and motivational posters in the world will achieve nothing if the immediate manager of a team member sucks at this.

It is easy to neglect this because it this type of management is a long term investment and the symptoms of neglect take so long to show up. Morale is rarely measured and there are many possible reasons for why productivity is suffering. It is easy to blame/focus on something else, especially when there are so many other tasks that obviously need doing. When clients are screaming about late projects, it is very hard to invest in long-term training, even when it is clear that the lack of certain skills among team members is the reason why projects are late.

In my career, the best managers I remember - the ones I was happiest and most productive working for - were the ones that knew exactly how to motivate the team. They may have been merely competent at the other aspects (in some cases minimally competent) but they were far superior to their peers in understanding what made their people tick. They knew how to combine people together so their strengths built on each other and their shortcomings were compensated for by other team members or processes. Working for them was a joy and it was amazing what a gelled team could achieve. It could easily multiply the productivity of a team.

Doing this is hard, especially for the stereotypically anti-social techie. It requires more than just social skills. The manager also needs to really understand the unique strengths and characteristics of each team member. Many company processes/managers treat team members as interchangeable machines that perform the same as each other, rather than the unique individuals they are, with individual needs. They are forced to do this either because they cannot recognize the individuality of their people or are unable to find managers who can manage in this way. This results in work processes and practices designed for the lowest common denominator - meant to protect us from our weaknesses. How much more enriching would it be to work in a place that recognized and allowed us to utilize our strengths and achieve our fullest potential?

Final Thoughts

There are extremely few people who can do all three roles well. Even finding people who can do two (e.g. Tech and Project Management) roles very well is very hard. We are experimenting within Exoweb with having specialists in each of the three roles. Although not nearly as efficient as having all the roles combined in one person (communication overhead is much higher) it has been proven to work with the first two roles. The jury is still out on the third role - we don't know for sure if it can be done by someone who isn't already doing at least one of the other roles. It is also such a sensitive function that we are reluctant to experiment too much with it.

There are so many different ways to manage and we're only beginning to figure out what works for Exoweb's culture and people. Ultimately though, I would stick to the philosophy best summarized in this quote: "that's what management is - it's not about how much you can do yourself. It's about how much you can help others do"

Sunday, 31 December 2006

2006 Year End Thoughts

Can't believe another year has come and gone. It seems like only yesterday that I wrote the 2005 Year End Thoughts, and only a few days ago that I came back to China and started my career in Exoweb. Time really does fly when you are having fun, and I certainly have been having a great deal of fun in the last few years. Sometimes stressful and sleepless fun, but fun all the same :)

General summary of thoughts:

Things that I am happy about:

  • Exoweb
    • Teams improving, growing
    • Culture
  • Personal
    • Facing the different challenges over the last year
    • Learning to delegate

Things that need to be improved:

  • Exoweb
    • Giving back to FOSS
    • Creating a continuous learning culture

  • Personal
    • Working with people

Goals for 2007:

  • Make self (almost) redundant
  • Teach, not do
Things that I am happy about - Exoweb

Teams improving and growing - This last year has really seen a dramatic growth in the quality of the people within Exoweb. While continuously improving our HR process has helped us get some really good people, the major change has been the steady improvement of people already within Exoweb. There are various reasons for this but ultimately, I believe it is because we have finally passed a critical mass of smart people and everyone is now learning from each other. Processes/practices such as code reviews, ExoForums and blogging have helped encourage the sharing of information and it appears to be self-perpetuating. People are demanding high standards from each other and everyone brings in their own knowledge and skills. My primary concern is no longer raising standards but knowing when to step aside and let people more knowledgable than me figure things out.

Culture - building a good company culture isn't easy and I'll be one of the first to admit that I haven't really got the faintest clue how to go about it. Culture building is all about people and people skills aren't my greatest strength. Perhaps it is because I'm so clueless about culture building that I'm amazed that Exoweb has somehow produced (possibly by accident) a relaxed, open culture that many people find really attractive and unique. It's not perfect by a long shot and there's still so much more we can improve. Yet it is quite gratifying to hear people tell me that they find the culture of Exoweb one of the key selling points of the company and that they have never worked in a better place. Not everyone feels that way of course, but enough do. Personally, I've never worked with a better bunch of people, in a more comfortable environment. I am naturally biased though.

Things that I am happy about - Personal

Facing and Surviving the Challenges of the 2006 - 2004 and 2005 had different, lower level challenges for me. I joined Exoweb in 2004 as a senior team lead, so my main concern then was ensuring the success of a project with a small (5 devs total) team. The challenges then were a lot simpler! 2005 brought the challenge of maintaining quality in a team that was growing too large for me to personally review all code. 2006 was quite different - Exoweb continued to grow and the challenges that came up daily kept changing. The early part of 2006 was a battle to figure out how to scale technically. Or rather, how to ensure that the things I used to do still were being done when it was becoming obvious that one person could not possibly do it all.

The technical aspect of that problem was solved in early to mid 2006, among other things by the growing abilities of the team and instituting a more scalable version of code reviews (we created a cool trac plugin for this). This had the most fortuitous side effect of promoting learning even more from each other. With a great team that is continuously learning, most of my earlier technical challenges faded away.

Late 2006 was more an issue of scaling Project and Human Resources (HR) management responsibilities. The funny part was that as my team got better (and larger), the seniors within the team came to the conclusion that they did not want to do either PM or HR work, pushing all that to me. As a result, the workload in this aspect grew a lot faster than the team did in 2006. Surviving the PM aspect was done by the fine art of delegation (more about that later) while the HR aspect is still a serious work in progress.

Ultimately, I'm happy that I survived all the challenges of 2006. Ken in 2005, looking at these challenges, would have been quite intimidated. It was a good idea that I went into 2006 blind to the challenges ahead :). Looking back, I can certainly see many areas I could have done things far better but at least I can say that I haven't made an absolute mess of things.

Learning to Delegate - Every book about management talks about how one needs to delegate. Yet they tend to gloss over how to delegate. One thing I quickly learned long ago was that if you just pass a task to someone and hope that they will do it right, 90% of the time things turn out badly. It took some experimentation and trial and error, but in the end, my great lesson in 2006 was realizing that it all boiled down to figuring out who I could delegate what to. Everyone is different, with different strengths and weaknesses. The challenge was to find someone (or combination of people) that had the right strengths to do the task on hand. Not a skill I am strong at (more later about this), so it was harder than it should have been. But as I write this today, I have a good team that functions very well together, with most of the critical tasks covered and working well together.

Yes, I realize this may seem blindingly obvious to some people but it wasn't that obvious to me.

Things that need to be improved - Exoweb

Giving back to FOSS - Despite being strong believers and users of Free/Open Source Software, we don't contribute back nearly enough. Sure, some of us personally have done some work in FOSS advocacy or have code contributions here and there. However, as a company, I am still quite dissatisfied with what we have contributed back. Besides contributing server space (python.cn, Beijing LUG, etc), software usage, bug reports and a few patches here and there, we have given very little back to the ecosystem that makes our business model possible. Despite having people who profess to genuinely believe in FOSS, despite having a contribute back policy and allocating a percentage of developers time to such activities, too little is contributed back. This is something that we will have to focus more on in 2007.

Creating a continuous learning culture - Possibly because most of the seniors of Exoweb possess either the Learner or Input talents (see First Break All The Rules), we tend to expect that everyone will be like us - given the opportunity, will always try to learn and improve themselves. Unfortunately, that is not really the case. Some really talented software developers don't seek out knowledge for the sake of learning but are satisfied with learning only what is required to complete their task. Or despite the best intentions, they need a little external pressure. So despite having a 10% time self-improvement/contribute back policy in Exoweb, too many people do not take advantage of this. Yet continuous learning is a vital aspect of continuously improving the abilities of the organization.

Things that need to be improved - Personal

Working with People - I've touched on this previously, but I'm basically much better at computers and hardware than people. To me, computers seem so predictable - given a fixed input, they typically produce a fixed output. Humans are so much more variable, with too many factors to consider. Yet management is about people, not about computers. According to the Peter Principle, I'm quickly rising to my level of incompetence :)

However, the level of understanding of people I'm looking for might be a bit higher than most. The ability to figure out a person's strengths and weaknesses and combine them with other people/processes that complement their strengths and compensate for their weaknesses is a very rare talent. If you look at most management practices today, they are built to solve this talent shortage. Most large organizations have processes that cater to the lowest common denominator - they allow the organization to survive mistakes made by less competent people, but they get in the way of the truly talented hitting their full potential. We sometimes call that bureaucracy.

Most managers are either poor at or unwilling to manage individuals. It is hard to manage individuals - you have to really understand your team and know how to combine them to achieve maximum results. Most prefer to assume that every human being is interchangeable, that one person can be swapped for another without problems. This only works if you are using people at the lowest of their abilities, so that the job can be done by almost anyone. It does not work when you are trying to make the most out of everyone's unique combination of strengths and talents.

This will probably be my primary challenge in 2007 - to become competent at managing individuals.

Goals for 2007

Make myself (almost) redundant - I have delegated a large amount of my work to others already. I hope to finish this in 2007. Might be a while before I can delegate all the HR management aspects, but all the technical and project management aspects should be possible within 2007. I certainly hope to organize things so that I can go on a month long vacation and no one would notice :)

Teach, not do - One thing that is really hard for me - delegating tasks to someone else instead of just rolling up my sleeves and getting it done in a couple of hours. Only problem is that there are only so few hours in a day and so many problems that need to get resolved. Making myself redundant requires that I restrain myself from digging into problems and instead focus on teaching/guiding others to take over from me. Teaching is a large investment of time - it is always faster to do it yourself than to teach. But without this investment, the organization will never scale.

2007 looks like it will be bringing quite some challenges, many in areas where my strengths do not lie. Still, I wouldn't have it any other way. Life isn't fun without challenges and I can't think of a better team of people to face the unknown with than the crew of Exoweb. Happy New Year everyone!

Thursday, 28 December 2006

Time To Turn In My Geek License

Apparently, I'm spending too much time doing management and turning into a PHB. No one seems to think I'm technically competent anymore. Some recent conversations:

While training a junior project manager:

Me: "So remember, with new tickets, ask a technical senior to help you estimate how many hours are required to complete the task ..."

A few days later, during the usual morning meeting discussing what tickets to create, prioritize, etc:

Me: "... so I think we should put this task in Milestone x, priority critical, estimated time 8 hours"

Jr: "Ok, sounds good. I'll go get an estimate from senior x and take care of it."

Me: "Wha ... didn't I just give you an estimate?"

Jr: "Yes, but you said I needed an estimate from a senior ..."

While showing a relatively new developer the rankings of everyone in Exoweb:

Me: "... and here we have the mid-levels devs, split in 3 sub levels. Finally, these are the seniors ..."

Dev: "Wait, you're considered a senior?"

After relating the above two incidents to yet another developer:

Me: "... so apparently they don't think I'm a senior anymore ..."

Dev: "Well, if you don't tell them, it's not obvious ..."

If anyone wants me, I'll be out getting a haircut, buying some suits and gaining a lot of weight ...

Tuesday, 5 December 2006

KISS (or why MS CS students have a bad time in interviews ...)

It's that time of the year when Master's students are hunting for jobs in China and we are flooded with resumes from students with Masters of Science in Computer Science (MScCS). We've spent the last couple of weekends interviewing the candidates that passed the front interviews and it has not been pretty. In fact, it has been pretty sad.

The biggest problem we encounter with MScCS grads is made very apparent in how they approach one of the our typical programming problems. This particular problem is fairly simple and with a little bit of thought, can be made into a linear (computer performs x more calculations for every element added to n, where x is a constant number) or O(n) type of equation. Most competent people will come up with a O(n^2) algorithm (computer performs n operations for every additional element added to n, resulting in rapidly increasing number of calculations per element added) to it at first, then after a little thought, realize that there are a lot of duplicated operations, refactor that out and come up with the linear solution.

MScCS are a little different - almost all the ones we have interviewed to date encountered this problem, probably came up with the O(n^2) equation ... then went off the deep end. They would inevitably come up with complex, fancy algorithms that utterly failed to solve the problem. These fancy algorithms would often handle the common case but fail on the boundary cases. They were fragile, easily tricked or prone to failure. When these flaws were pointed out, these candidates would come up with even more complex algorithms or add a lot more if/else checks ... resulting in even more brittle and unreliable code. None of them, if unaided, could come up with the ideal solution.

Well, that's not really true. One particular candidate, after coming up with 4 complex, unworkable algorithms, finally said, "well, since you have given me such a tight time limit, I have no choice but to brute force it." He then proceeded to give the ideal solution. Linear time, handles all boundary cases. But he would rather give 4 non-working solutions rather than the working, "inelegant" solution.

What I find strange and rather disturbing about these interviews is that it is somehow related to the mindset of those who are doing their MScCS. Bachelor level grads or people with several years of working experience rarely make this mistake. They either do it right or not at all. Yet for some strange reason, the MScCS students seem to value fancy algorithms over _working_ algorithms.

Maybe it's the MScCS curriculum here in China which tries to focus on fancy algorithms. Maybe it's just that the MScCS feel the need to prove that their abilities are above the norm for CS graduates. Maybe we just have incredibly bad luck with our candidates. Whatever the reason, extremely few MScCS fresh grads have passed our interviews. As you can imagine, in a production environment, we highly value working code and eschew the fancy algorithms, especially algorithms that needlessly complex. Simplicity and correctness is far more important in our craft.

The famous quote attributed to Brian Kernigham comes to mind:

"Everyone knows that debugging is twice as hard as writing a program in the first place. So if you're as clever as you can be when you write it, how will you ever debug it?"

When writing algorithms, another quote from Agile development comes to mind - "do the simplest thing that can possibly work." Keep It Simple ... er, let's call it Keep It Stupidly Simple (KISS) and avoid insulting anyone :)

Wednesday, 13 September 2006

Need your MacBook repaired? Wait a while ...

So after all the fun I had with the MacBook, I eventually found that my MacBook fell victim to the usual MacBook discoloration and random shutdown problems. So did the other MacBook in Exoweb that was purchased at the same time. Last week, we sent the first of them in for repairs with Apple. Guess what the company sysadmin got back as a response from Apple?

"Apple said there's no hardware in the entire world to fix your laptop---they have to manufacture it first. "

So if you're like me and need all these issues fixed, I guess you're going to have to wait a while for the spare parts. At least for me, the random shutdown is limited to once per day, when I work the computer too hard after it has been idle for too long (either in suspend mode or just sitting there unused for several hours.) Once it has shut down once, pressing and holding down the power button for 5 seconds restarts the computer just fine and as long as I keep it busy the rest of the day, the random restarts go away.

Saturday, 3 June 2006

Macbook Day 3

8 am saturday morning and I am up, messing around with development, writing code and tests. Big deadline coming up? No. Urgent bugfixes? No. Just testing out the MacBook as a development environment. So far, I must say I'm quite happy.

Since my projects all run on debian stable in production, my development needs are quite simple - a Unix-like environment and the usual array of FOSS tools. With a little bit of effort (about 4 hours, most spent just waiting for things to download), I managed to duplicate my production environment via darwin ports on OSX. The only thing that didn't match was the operating system - OSX does work a little differently from Debian linux.

This worked out decently. Writing code, especially when you're used to using emacs in a terminal, is the same everywhere. Running tests is usually the biggest problem. The problem I had with the old powerbook was that it took 90 minutes to 2 hours to run the full suite of the tests at the time, a bit too long for the write-test-commit cycle. On our server class machines (3 Ghz Xeons), these tests take 20 minute to run. Still too long (refactoring coming up shortly) but acceptable.

With the MacBook, tests take 30 minutes to run natively. Not quite a match for server class machines, but comparable to and in some cases, faster than our development desktops. If we refactored the tests to run more in parallel, results would be better as current tests only use one of the two cpus in the MacBook.

However, there is one problem with running all this on OSX - it's not exactly our production environment and we have been bitten before with slight differences between behaviour on different systems. What works fine on Gentoo crashes and burns on Debian ... etc.

In comes the Parallels virtualization product, a virtual machine solution targeted for OSX on Intel. A quick download of the software, a few clicks and 30 minutes later, I had a minimal Debian stable install running. Another 30 minutes later, I had a full development environment installed and running inside the virtual machine. The virtual machine was fast, responsive and fully functional. The full suite of tests took 45 minutes to run - not zippy, but still far better than the powerbook and usable until the great test refactoring happens.

I'm really pleased with this laptop. All my needs are more than adequately met by this system for the forseeable future. I just might need to upgrade the hard drive in a few months, as the 60G I'm starting with is a bit small. All these virtual machine images will eventually add up.

Thursday, 1 June 2006

MacBook Day 1

I read PlanetPython a lot, and one of the interesting things I've noticed is the number of Mac posts I've seen there over time. Various Python personalities keep getting their latest MacBook (Pro) and talking about their great experiences with them.

Well, I gave in (really did not take much convincing) and joined the crowd. Got myself the lowest end MacBook, the 1.83 GHz model, with the lowest end specs. Then immediately maxed out the RAM to 2G. I figured I could live with the 60G hard drive (I don't actually pack very much) but I might one day need to run the parallels virtualization software and more memory never hurts when you're trying to run multiple OSes at the same time.

Day one has been pretty good. It really didn't take all that long to get up and fully functional on the new system. All OSX systems include a nice utility to migrate your data over, but I lacked a firewire cable so I had to manually scp my home directory from my Powerbook over to the MacBook. After installing all the other apps I used regularly (Colloquy, Adium, Firefox, OpenOffice.org, darwin ports), everything else just worked like the old Powerbook, just a lot faster. It's nice how OSX puts almost all your user settings into your home directory, making moving everything really easy.

It's funny how the lowest end MacBook beats the crap out of an 8 month old Powerbook, but I guess that's just the power of the new Intel chips. Things are responding much faster now and I believe I can actually use this new system for serious development, rather than ssh'ing to servers to run CPU/IO intensive tasks. We'll see though. Ports is still building the dependencies needed to run my main project applications.

I suppose lots of other people have given their impressions on the MacBook, but my own impressions have all been really positive so far. The screen is much brighter and crisper than the old PB. I like the much larger trackpad and the new keyboard is decent, though it requires a little more force than the old PB. My fingers must have gotten weak.

Heat really doesn't appear to be that much of a problem. I tried running both CPUs at 100% for about 15 minutes and while it got warm, it was usable. In regular usage (darwin ports compiling stuff in one window, me writing in another), it gets a little warmer than the PB, but still usable on bare skin lap. Would be a lot nicer in winter than summer though.

I plan to use the system extensively for development, especially while traveling around Europe later this month. This laptop is going to get a much more intensive workout than the PB. After I found that the PB took up to 3 times longer than my regular desktop to run a full suite of tests on one of my projects, I stopped using it for actual development (was great as an emailing/document generating machine). We'll see how things turn out after darwin ports finishes compiling all the dependencies and I run the full suite of tests for the first time.

Tuesday, 16 May 2006

Full Emacs Keybindings in OSX

One fun thing about reading blogs - you learn little gems that you wouldn't encounter otherwise, sometimes even when you search for it. When I got my Mac in August last year, I was thrilled to find that it supported emacs style key bindings in most Cocoa applications. However, it wasn't complete support - while all the control key bindings worked (^f, ^b, ^p, ^n, etc), the ALT/option button bindings did not. So I missed useful keys like page up (Alt-v) or forward one word (Alt-f).

I did spend a couple of hours searching on this, particularly in the help documents and knowledge base contained in the Mac and on google. No luck. I eventually resigned myself to working without the Alt keys and chugged along mostly happy. That is, until today, when I read Erica Sadun's blog on the Mac DevCenter RSS feed.

Turns out that all I really needed was this Apple Developer article on Key Bindings in OSX, including Emacs examples. It was as simple as adding my own custom definitions in ~/Library/KeyBindings/DefaultKeyBinding.dict.

The OSX key binding capability is actually quite impressive. You can even do multi-keystroke bindings, such as ^x^f (if you really miss Emacs that much).

Another day, another great functionality to rave about in OSX :)